When using UE_VLOG events in blueprint or in code, the rewind debugger does not show those events visually on the track or output those events to the details view.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-237143 in the post.
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Component | UE - Anim - Runtime |
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Target Fix | 5.6 |
Fix Commit | 39066688 |
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Created | Jan 8, 2025 |
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Resolved | Jan 8, 2025 |
Updated | Jan 24, 2025 |