Description

Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location.

[Image Removed]

Steps to Reproduce
  1. Open a Blank Project with No Starter Content
  2. Import the Attached FBX with the Combined Meshes Option set to true

RESULTS: One Star Mesh appears

  1. Delete the Static Mesh from the Content Browser
  2. Re-Import the Attached FBX with the Combined Meshes Option set to false.

RESULTS: 4 Meshes are imported

EXPECTED: On Initial Import, all 4 meshes should be imported in their respective locations based on the 0,0,0 pivot.

Have Comments or More Details?

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Won't Fix
ComponentTools
Affects Versions4.9.24.104.11
CreatedNov 23, 2015
ResolvedSep 14, 2020
UpdatedSep 14, 2020