A Client cannot join a Server after setting a GameMode in the OpenLevel node's Options string.
Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829)
1. Open the Multiplayer Shootout project
2. Open the MyGameInstance blueprint
3. In the Open Level node (in HostGameEvent), change the Options input string to "listen&game=/Game/Blueprints/MyGameMode.MyGameMode_C"
4. Package the game for Development > Win64
5. Open an instance of the packaged game
6. Click Play to run as a listen server
7. Open a second instance of the game
8. Click Find Games
9. Click the found session to join
Result:
The client cannot connect to the server
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
---|---|
Affects Versions | 4.9.2, 4.10, 4.11, 4.13 |
Created | Nov 23, 2015 |
---|---|
Resolved | Feb 1, 2021 |
Updated | Feb 2, 2021 |