Setting the Enable Collision checkbox to false in the static mesh editor does not alter collision on static mesh objects.
1. Open Editor (any project with a pre-generated character such as First Person or Third Person)
2. Open any static mesh actor
3. Set LOD0 "Enable Collision" to false, save
4. Place a copy of the actor in level
5. Press PIE, move into object
Results:
Collision remains intact.
Expected:
Character moves through object that no longer has collision enabled.
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.