1. Download and open the project "DJ_Joey" in UE4.10: [Link Removed]
2. See attached image for clarification on which skeletons are being retargeted and in what folders they reside
3. Locate the animation, "agreeing" Content/NewFolder/oldskel
4. Note the original skeleton is "John3_Skeleton" (Which is the same as our Mannequin skeleton)
5. With animation "agreeing" selected, rmb and choose: Retarget Anim Assets: Duplicate Anim Assets and Retarget
6. Select, "finalskeleton2_Skeleton"
7. Open resulting animation: Content/NewFolder/newskel/"agreeing_Copy"
8. RESULT: The animations feet seem to slide around and the skeletal mesh seems to be hanging from the pelvic bone
9, EXPECTED: The animation to function the same as the original with feet planted on the ground
*NOTE: The same experiment can be done with the same animation retargeted to our Mannequin Skeleton which appears virtually identical to the user's original skeleton.