The texture parameters on material instances applied to post process volumes do not respect the priority order of the post process volume, and are in fact inverted relative to the priority of other parameters.
Where the priority is higher, the texture of the lower priority volume remains active. Where the priority is lower, the texture of the higher priority volume is replaced with the one of the lower priority volume.
This is consistent in UE 5.5 and 5.4. In UE 5.4, priority for materials (not instances) was also totally inverted, meaning the vector parameters as well as the textures would behave in the opposite way to standard post process settings. This seems to have been resolved in 5.5, but the issue with textures on material instances remains.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238610 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5.1, 5.5 |
Target Fix | 5.6 |
Created | Jan 13, 2025 |
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Updated | Jan 27, 2025 |