Can be mitigated by reopening the Level.
There is a repro project provided by the licensee on the case ticket.
1) Create a class that extends UTickableWorldSubsystem
2) Override the Tick function
3) Add a Log message to the Tick function
4) Observe the message displayed each tick cycle in the Output Log window
5) Rebuild the level Geometry by pressing Build->Build Geometry
6) Observe the log messages ceasing to display in the Output Log window
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
Why can't I get the canvas panel slot geometry information in UMG?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238737 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 5.6, 5.5 |
Target Fix | 5.6 |
Fix Commit | 39223924 |
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Created | Jan 13, 2025 |
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Resolved | Jan 15, 2025 |
Updated | Feb 3, 2025 |