A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not properly initialized, functions accessing that class member could read a garbage value and up crashing as a result. There have been reports on this from the crash reporter, which match the call stack the licensee posted:
[Link Removed]
Since this crash is related to a race condition in the startup logic of the engine, there are no clear steps to reproduce it.
[Link Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238931 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39253911 |
---|
Created | Jan 15, 2025 |
---|---|
Resolved | Jan 16, 2025 |
Updated | Jan 30, 2025 |