Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node.
RESULT:
Crash
UE4Editor_Engine!UMeshComponent::execSetScalarParameterValueOnMaterials() meshcomponent.h:20
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4486
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:554
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:1826
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:768
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4486
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1121
UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:603
UE4Editor_Engine!ACharacter::CheckJumpInput() character.cpp:898
UE4Editor_Engine!UCharacterMovementComponent::TickComponent() charactermovementcomponent.cpp:1005
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_a9e59fb518e8d30bd69a949bd1f1c5a4> >() actor.h:2694
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:702
UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:228
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:886
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:779
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:526
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1534
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:486
UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1373
UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:702
UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1170
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1352
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:361
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2618
UE4Editor!GuardedMain() launch.cpp:142
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23932 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Fix Commit | 2784672 |
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Main Commit | 2787214 |
Created | Nov 30, 2015 |
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Resolved | Dec 1, 2015 |
Updated | Apr 27, 2018 |