The licensee has identified a potential fix by changing
if( Settings.bLerpUVs )
to
if( Settings.bLerpUVs || UVIndex == 0 )
On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5
1. Open the EditorSphere Engine Asset Static Mesh
2. In Nanite Settings check "Enable Nanite Support"
3. In Nanite Settings uncheck "Lerp UVs"
4. In Nanite Settings press the "Apply Changes" button
5. In LOD 0 Settings expand "Reducton Settings"
6. In LOD 0 Reducton Settings set "Termination" to "Any"
7. In LOD 0 Settings press the "Apply Changes" button
8. Using the mouse, navigation keys and mouse scroll wheel observe the preview sphere from various angles and distances
9. Observe visual warping of the grid texture of the sphere
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239447 in the post.
7 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.4, 5.6, 5.5 |
Target Fix | 5.7 |
Created | Jan 21, 2025 |
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Updated | Jan 22, 2025 |