Description

The licensee has identified a potential fix by changing

if( Settings.bLerpUVs )

to

if( Settings.bLerpUVs || UVIndex == 0 )

On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5

Steps to Reproduce

1. Open the EditorSphere Engine Asset Static Mesh
2. In Nanite Settings check "Enable Nanite Support"
3. In Nanite Settings uncheck "Lerp UVs"
4. In Nanite Settings press the "Apply Changes" button
5. In LOD 0 Settings expand "Reducton Settings"
6. In LOD 0 Reducton Settings set "Termination" to "Any"
7. In LOD 0 Settings press the "Apply Changes" button
8. Using the mouse, navigation keys and mouse scroll wheel observe the preview sphere from various angles and distances
9. Observe visual warping of the grid texture of the sphere

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239447 in the post.

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.45.65.5
Target Fix5.7
CreatedJan 21, 2025
UpdatedJan 22, 2025
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