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Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console?
Since the ES3.1+AEP platform supports deferred rendering, I think a large portion of the desktop rendering features already work on it, but testing today in 4.10, the RTDFS shadows show up in the editor, but not on device. I was testing on a Shield Tablet.
Also see a lack of RTDF shadows on Windows when running with OpenGL:
[Image Removed]
(can see the end of the cascaded shadows with no RTDFS to replace it)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23947 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.9, 4.10 |
Created | Dec 1, 2015 |
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Resolved | Feb 14, 2017 |
Updated | Sep 16, 2019 |