If the user sets the screen size to iPhone 4s (640 x 960) A widget that is "Fullscreen" will be roughly 1080 by 1620 in size (as reported by the details panel). This is the size before the DPI scaling is applied (DPI Scale = .59). The expected size that is reported would be 640 x 960.
Expected: The size of the widget would read when filling the canvas that of the current dimensions depicted in the bottom left of the graph
Result: The size of the widget is the size the widget would have been be for the DPI scaling is applied.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.10 |
Created | Dec 1, 2015 |
---|---|
Resolved | Dec 2, 2015 |
Updated | Jul 14, 2021 |