The licensee already investigated this a little. The problem appears to be that UKismetNodeHelperLibrary::GetValidValue should be calling IsValidEnumValueOrBitfield as opposed to IsValidEnumValue.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239744 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39572279 |
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Created | Jan 22, 2025 |
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Resolved | Jan 29, 2025 |
Updated | Jan 31, 2025 |