FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FKismetCompilerContext::CreateClassVariablesFromBlueprint().
Currently not exposed by default, but if a details customization is created to allow a project's users to set metadata on local variables via FBlueprintEditorUtils::SetBlueprintVariableMetaData(), that data will not be copied to the generated property at compile time.
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LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
Game Fort nite does not work after the last update
How does UMG set overlapping layouts?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239861 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Jan 23, 2025 |
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Updated | Jan 27, 2025 |