When a Level is being removed from world (UWorld::RemoveFromWorld), the time slicing (time limit) is not respected especially if the EndPlay of actors takes some time.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What does the number (2152,1-34) in glsl error mean?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239912 in the post.