Trying to pass a TAssetPtr to a BlueprintImplementableEvent function will result in a build failure. It appears that the TAssetPtr should be passed as a const reference, but this results in an error in the generated code.
RESULT:
The build fails with the following message: D:\Unreal Projects\TestTAssetPtr 4.11\Intermediate\Build\Win64\UE4Editor\Inc\TestTAssetPtr\TestTAssetPtr.generated.cpp(17): error C2678: binary '=' : no operator found which takes a left-hand operand of type 'const TAssetPtr<UTexture2D>' (or there is no acceptable conversion)
The error indicates that the problem is in the generated code, and points to the following line: TextureAssetID=Parms.TextureAssetID;
EXPECTED:
The build completes successfully.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.10, 4.11 |
Target Fix | 4.18 |
Created | Dec 2, 2015 |
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Resolved | Jul 13, 2017 |
Updated | Sep 26, 2017 |