Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone.

Tested in 4.10 and 4.11.

Test project attached.

Steps to Reproduce

1. Open attached project
2. PIE in Dedicated Server mode
3. Quit PIE
4. Run project in standalone with -server flag
5. Run project in standalone with -game flag
6. Connect to server from client with open console command

Result: Pawn appears to be receiving twice as much force in standalone as it is in PIE

Expected: Results seen in PIE and Standalone would be identical.

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Won't Fix
Affects Versions4.104.114.13
CreatedDec 3, 2015
ResolvedMar 14, 2017
UpdatedMar 14, 2017