Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone.

Tested in 4.10 and 4.11.

Test project attached.

Steps to Reproduce

1. Open attached project
2. PIE in Dedicated Server mode
3. Quit PIE
4. Run project in standalone with -server flag
5. Run project in standalone with -game flag
6. Connect to server from client with open console command

Result: Pawn appears to be receiving twice as much force in standalone as it is in PIE

Expected: Results seen in PIE and Standalone would be identical.

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Won't Fix
ComponentUE - Networking
Affects Versions4.104.114.13
CreatedDec 3, 2015
ResolvedMar 14, 2017
UpdatedMar 14, 2017