Description

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if compared to the same render in 4.8.3.

4.8.3 - HighresScreenshot00000_SceneColor.exr

4.10.1 (Same in 4.9.2) - HighresScreenshot00001_SceneColor.exr

4.11 - HighresScreenshot00002_SceneColor.exr

It looks like in \Dev-Main 4.11 CL-2794368, there is a new render target called HDRcolor which might be the fix/workaround for this issue.

4.11 - HighresScreenshot00002_HDRColor.exr

Steps to Reproduce
  1. Create a New Project with Starter Content
  2. Open the Advanced Lighting Map
  3. Add three point lights, one on top of Color Calibration cube with a red color and two on the sides with default white color.
  4. Using the High Resolution Screenshot tool, take a screenshot with Buffer Viz. on and Writing to HDR on.

RESULTS: Washed out Scene Color Screenshot compared to BUffer Viz of Scene Color and same render in 4.8.3

EXPECTED: Not washed out Scene Color, similar to 4.8.3 render

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Duplicate
ComponentRendering
Affects Versions4.9.24.104.10.14.11
Target Fix4.14
Fix Commit3149288
Main Commit3154728
CreatedDec 8, 2015
ResolvedOct 7, 2016
UpdatedMay 2, 2018