Adding a Depth Fade node into the Lit Translucent Material used on a Particle System will cause the particle to not cast Shadows. The behavior is a regression from 4.9.2.

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4.11 (DEV-MAIN CL-2794368)
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Steps to Reproduce
  1. Open Attached Project

RESULTS: No Shadows from Particles

EXPECTED: Shadows from Particles

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ComponentRendering - Cascade
Affects Versions4.18
Target Fix4.25
CreatedDec 8, 2015
UpdatedOct 9, 2019