Description

Projectiles do not register collision components if collision is not set as the root of the actor in the components pane.

Steps to Reproduce

1. Create new project (first person template)
2. Open projectile blueprint
3. In components tab, switch collision and static mesh components so that the collision is the child component.
4. Compile
5. Press PIE and fire gun

Results:

Projectile will fall through the floor

Expected:

Projectiles bounce off of surfaces

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By Design
ComponentUE - Gameplay
Affects Versions4.10
CreatedDec 9, 2015
ResolvedDec 11, 2015
UpdatedJul 14, 2021