Projectiles do not register collision components if collision is not set as the root of the actor in the components pane.
1. Create new project (first person template)
2. Open projectile blueprint
3. In components tab, switch collision and static mesh components so that the collision is the child component.
4. Compile
5. Press PIE and fire gun
Results:
Projectile will fall through the floor
Expected:
Projectiles bounce off of surfaces
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24273 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.10 |
Created | Dec 9, 2015 |
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Resolved | Dec 11, 2015 |
Updated | Jul 14, 2021 |