Projectiles do not register collision components if collision is not set as the root of the actor in the components pane.
1. Create new project (first person template)
2. Open projectile blueprint
3. In components tab, switch collision and static mesh components so that the collision is the child component.
4. Compile
5. Press PIE and fire gun
Results:
Projectile will fall through the floor
Expected:
Projectiles bounce off of surfaces
LS-0019-IS-PQR23 on the start of running UE4
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24273 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.10 |
Created | Dec 9, 2015 |
---|---|
Resolved | Dec 11, 2015 |
Updated | Jul 14, 2021 |