If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working.
Expected: The app would join the server being hosted by the pc
Result: The app appears to crash
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 24264] 0xe09630a4 in FGearVR::DrawDebug (this=0xdb7cf3e0, Canvas=<optimized out>) at D:\Epic Games\4.10\Engine\Plugins\Runtime\GearVR\Source\GearVR\Private/GearVR.cpp:1040 1040 DrawSeaOfCubes(GWorld, Canvas->SceneView->ViewLocation); (gdb) bt #0 0xe09630a4 in FGearVR::DrawDebug (this=0xdb7cf3e0, Canvas=<optimized out>) at D:\Epic Games\4.10\Engine\Plugins\Runtime\GearVR\Source\GearVR\Private/GearVR.cpp:1040 #1 0xded71624 in UGameViewportClient::Draw (this=0xd3ed5700, InViewport=<optimized out>, SceneCanvas=<optimized out>) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/GameViewportClient.cpp:1260 #2 0xdf1d86b8 in FViewport::Draw (this=0xd37d0004, bShouldPresent=<optimized out>) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/UnrealClient.cpp:1020 #3 0xded30024 in UGameEngine::RedrawViewports (this=<optimized out>, bShouldPresent=false) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/GameEngine.cpp:393 #4 0xdf252e1c in UEngine::LoadMap (this=0xe14e35f0 <GWorld>, WorldContext=..., URL=..., Pending=<optimized out>, Error=...) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp:9684 #5 0xdf24dcd0 in UEngine::TickWorldTravel (this=0xdb51b000, Context=..., DeltaSeconds=<optimized out>) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp:8953 #6 0xded33960 in UGameEngine::Tick (this=<optimized out>, DeltaSeconds=0.0171408653, bIdleMode=<optimized out>) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/GameEngine.cpp:920 #7 0xdd1516f8 in FEngineLoop::Tick (this=0xe13ae340 <GEngineLoop>) at D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Private/LaunchEngineLoop.cpp:2420 #8 0xdd15db30 in AndroidMain (state=<optimized out>) at D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Private\Android/LaunchAndroid.cpp:304 #9 0xdd15de14 in android_main (state=0xf4a07700) at D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Private\Android/LaunchAndroid.cpp:425 #10 0xdd16a744 in android_app_entry (param=0xf4a07700) at D:/NVPACK/android-ndk-r10e/sources/android/native_app_glue\android_native_app_glue.c:233 #11 0xf71714e8 in __pthread_start(void*) () from D:\Projects\BattlegroundsMobile\Intermediate\Android\APK\obj\local\armeabi-v7 a\libc.so #12 0xf716f504 in __start_thread () from D:\Projects\BattlegroundsMobile\Intermediate\Android\APK\obj\local\armeabi-v7 a\libc.so #13 0x00000000 in ?? () (gdb)
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.10 |
Target Fix | 4.12 |
Created | Dec 10, 2015 |
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Resolved | May 5, 2016 |
Updated | Sep 16, 2019 |