If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working.
Expected: The app would join the server being hosted by the pc
Result: The app appears to crash
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 24264]
0xe09630a4 in FGearVR::DrawDebug (this=0xdb7cf3e0, Canvas=<optimized out>)
at D:\Epic Games\4.10\Engine\Plugins\Runtime\GearVR\Source\GearVR\Private/GearVR.cpp:1040
1040 DrawSeaOfCubes(GWorld, Canvas->SceneView->ViewLocation);
(gdb) bt
#0 0xe09630a4 in FGearVR::DrawDebug (this=0xdb7cf3e0, Canvas=<optimized out>)
at D:\Epic Games\4.10\Engine\Plugins\Runtime\GearVR\Source\GearVR\Private/GearVR.cpp:1040
#1 0xded71624 in UGameViewportClient::Draw (this=0xd3ed5700, InViewport=<optimized out>, SceneCanvas=<optimized out>)
at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/GameViewportClient.cpp:1260
#2 0xdf1d86b8 in FViewport::Draw (this=0xd37d0004, bShouldPresent=<optimized out>)
at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/UnrealClient.cpp:1020
#3 0xded30024 in UGameEngine::RedrawViewports (this=<optimized out>, bShouldPresent=false)
at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/GameEngine.cpp:393
#4 0xdf252e1c in UEngine::LoadMap (this=0xe14e35f0 <GWorld>, WorldContext=..., URL=..., Pending=<optimized out>,
Error=...) at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp:9684
#5 0xdf24dcd0 in UEngine::TickWorldTravel (this=0xdb51b000, Context=..., DeltaSeconds=<optimized out>)
at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp:8953
#6 0xded33960 in UGameEngine::Tick (this=<optimized out>, DeltaSeconds=0.0171408653, bIdleMode=<optimized out>)
at D:\Epic Games\4.10\Engine\Source\Runtime\Engine\Private/GameEngine.cpp:920
#7 0xdd1516f8 in FEngineLoop::Tick (this=0xe13ae340 <GEngineLoop>)
at D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Private/LaunchEngineLoop.cpp:2420
#8 0xdd15db30 in AndroidMain (state=<optimized out>)
at D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Private\Android/LaunchAndroid.cpp:304
#9 0xdd15de14 in android_main (state=0xf4a07700)
at D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Private\Android/LaunchAndroid.cpp:425
#10 0xdd16a744 in android_app_entry (param=0xf4a07700)
at D:/NVPACK/android-ndk-r10e/sources/android/native_app_glue\android_native_app_glue.c:233
#11 0xf71714e8 in __pthread_start(void*) ()
from D:\Projects\BattlegroundsMobile\Intermediate\Android\APK\obj\local\armeabi-v7
a\libc.so
#12 0xf716f504 in __start_thread ()
from D:\Projects\BattlegroundsMobile\Intermediate\Android\APK\obj\local\armeabi-v7
a\libc.so
#13 0x00000000 in ?? ()
(gdb)
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.10 |
| Target Fix | 4.12 |
| Created | Dec 10, 2015 |
|---|---|
| Resolved | May 5, 2016 |
| Updated | Sep 16, 2019 |