Description

When a large scale value (e.g. 500) is set on the NiagaraActor, the mesh particle is unexpectedly hidden.

This may be a side effect of the following change ([Link Removed]).

PrimitiveData.NonUniformScale used to approximate the display size seems to include the scale of the actor, so it may not be calculated as intended.
https://github.com/EpicGames/UnrealEngine/commit/6fe2cc8c24e0e1ff6bfbb6ecf06b1d6f8b518f98

Steps to Reproduce
  1. Open the attached repro project
  2. Expand the viewport by mouse dragging

Result:

 

Expected:

 

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Backlogged
ComponentUE - Niagara
Affects Versions5.5
Target Fix5.6
CreatedFeb 5, 2025
UpdatedFeb 18, 2025
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