We've started seeing a crash in editor when re-importing one of our assets.
<pre class="ql-syntax">Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 783]
Array index out of bounds: -1 into an array of size 3
</pre>
But it goes into libfbxsdk and we don't have the symbols to debug it properly.
I haven't tried a vanilla project repro yet, but I have attached the fbx that is causing the crash when re-importing. I have confirmed it also crashing when importing so I'd expect it to crash on a vanilla project too as we don't have any engine changes in that area.
Try importing the FBX file provided through interchange. It should be imported without any crashes.
[^SM_BaldCyprus_01a.fbx]
> UnrealEditor-InterchangeFbxParser.dll!UE::Interchange::Private::FMeshDescriptionImporter::FillMeshDescriptionFromFbxMesh(fbxsdk::FbxMesh * Mesh, const UE::Math::TTransform<double> & MeshGlobalTransform, TArray<FString,TSizedDefaultAllocator<32>> & OutJointUniqueNames, UE::Interchange::Private::FMeshDescriptionImporter::EMeshType MeshType) Line 1190 C++
[Inline Frame] UnrealEditor-InterchangeFbxParser.dll!UE::Interchange::Private::FMeshDescriptionImporter::FillStaticMeshDescriptionFromFbxMesh(fbxsdk::FbxMesh * Mesh, const UE::Math::TTransform<double> &) Line 502 C++
UnrealEditor-InterchangeFbxParser.dll!UE::Interchange::Private::FMeshPayloadContext::FetchMeshPayloadInternal(UE::Interchange::Private::FFbxParser & Parser, const UE::Math::TTransform<double> & MeshGlobalTransform, FMeshDescription & OutMeshDescription, TArray<FString,TSizedDefaultAllocator<32>> & OutJointNames) Line 1558 C++
UnrealEditor-InterchangeFbxParser.dll!UE::Interchange::Private::FMeshPayloadContext::FetchMeshPayload(UE::Interchange::Private::FFbxParser & Parser, const UE::Math::TTransform<double> & MeshGlobalTransform, UE::Interchange::FMeshPayloadData & OutMeshPayloadData) Line 1600 C++
UnrealEditor-InterchangeFbxParser.dll!UE::Interchange::Private::FFbxParser::FetchMeshPayloadData(const FString & PayloadKey, const UE::Math::TTransform<double> & MeshGlobalTransform, UE::Interchange::FMeshPayloadData & OutMeshPayloadData) Line 259 C++
UnrealEditor-InterchangeFbxParser.dll!UE::Interchange::FInterchangeFbxParser::FetchMeshPayload(const FString & PayloadKey, const UE::Math::TTransform<double> & MeshGlobalTransform, UE::Interchange::FMeshPayloadData & OutMeshPayloadData) Line 198 C++
UnrealEditor-InterchangeImport.dll!UInterchangeFbxTranslator::GetMeshPayloadData(const FInterchangeMeshPayLoadKey & PayLoadKey, const UE::Math::TTransform<double> & MeshGlobalTransform) Line 408 C++
UnrealEditor-InterchangeImport.dll!UInterchangeStaticMeshFactory::CreatePayloadTasks::_l34::<lambda_3>:[Image Removed])::_l58::<lambda_7>::operator()() Line 271 C++
UnrealEditor-InterchangeCore.dll!UE::Interchange::FInterchangeTaskSystem::Tick::__l2::<lambda_6>::operator()(const TArray<unsigned __int64,TSizedDefaultAllocator<32>> & TaskIds, bool bTimeLimit) Line 334 C++
UnrealEditor-InterchangeCore.dll!UE::Interchange::FInterchangeTaskSystem::Tick() Line 361 C++
[Inline Frame] UnrealEditor-InterchangeCore.dll!UE::Interchange::FInterchangeTaskSystem::Get::__l5::<lambda_3>::operator()(float) Line 80 C++
UnrealEditor-InterchangeCore.dll!`UE::Interchange::FInterchangeTaskSystem::Get'::`5'::<lambda_3>::<lambda_invoker_cdecl>(float DeltaTime) Line 82 C++
[Inline Frame] UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::TFunctionStorage<1>,bool __cdecl(float)>::operator()(float <Params_0>) Line 470 C++
[Inline Frame] UnrealEditor-Core.dll!FTSTicker::FElement::Fire(float) Line 179 C++
UnrealEditor-Core.dll!FTSTicker::Tick(float DeltaTime) Line 121 C++
UnrealEditor-Win64-DebugGame.exe!FEngineLoop::Tick() Line 6151 C++
[Inline Frame] UnrealEditor-Win64-DebugGame.exe!EngineTick() Line 69 C++
UnrealEditor-Win64-DebugGame.exe!GuardedMain(const wchar_t * CmdLine) Line 188 C++
UnrealEditor-Win64-DebugGame.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 266 C++
UnrealEditor-Win64-DebugGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 323 C++
[External Code]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-243931 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 40322157 |
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Created | Feb 7, 2025 |
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Resolved | Feb 26, 2025 |
Updated | Mar 6, 2025 |