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Attempting to build the editor from source will fail to compile in VS if the computers Region format / Language is set to Turkish. This is caused by #ifndef Identifiers being translated incorrectly. The "I" (capital "i" ) is being read as a different character ("İ").
Example in CorePrivePCH.h:
correct format - #ifndef AUTO_COREPRIVATEPCH_H_
incorrect format (set lang to Turkish) - #ifndef AUTO_COREPRİVATEPCH_H_
Result:
Build will fail to compile due to Identifier errors
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.10 |
Created | Dec 14, 2015 |
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Resolved | Jan 13, 2017 |
Updated | Feb 5, 2017 |