Description

If you have a BP with a function that has no return value, then override that function in a ChildBP, it becomes an event and cannot be used like a normal function

Steps to Reproduce

1. Create a BP with 2 Functions, 1 with and 1 without a return value
2. Create a Child blueprint based on #1
3. Override the two functions in the ChildBP
4. Note that overriding the function with return value gives you a normal function
5. Note that overriding the function with no return value gives you an event

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-24635 in the post.

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Fixed
ComponentGameplay - Blueprint
Target Fix4.24
Fix Commit6896457
CreatedDec 17, 2015
ResolvedJun 7, 2019
UpdatedJun 7, 2019