Crash creating local variable in ABP function

Anim - Dec 5, 2019

Creating a local variable in an ABP function crashes ...

The Find Node Can Crash on Compile After a Blueprint Compile Error

Gameplay - Nov 21, 2019

The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...

Crash when confirming a directory to import a USD file to via the USD Stage window

Tools - Import - Nov 21, 2019

Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...

Grouped sprites with material or texture changes don't render correctly

Gameplay - Paper2D - Nov 20, 2019

Loose sprites:[Image Removed] When these three selected sprites are grouped, it stops rendering correctly:[Image Removed] ...

Enabling Fixed Frame Rate doesn't Lock the Frame Rate

Rendering - RHI - Nov 19, 2019

When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...

USD Stage - Assert !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID)

Tools - Import - Nov 19, 2019

One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...

[CrashReport] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry

Tools - Import - Nov 15, 2019

Generated from CrashReporter ...

Importing .glb file results in crash

Tools - Import - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...