This issue has been reported by two different users with very similar circumstances:
Both report the editor freezing when trying to compile UE4.10 C++ Projects running Mac OSX 10.11.1 if no audio input is present. (USB Headphones for example)
The first user reports this issue is present for Mac, but not on the same machine when running Windows via Bootcamp.
The Answerhub Posts:
https://answers.unrealengine.com/questions/335974/410-freezing-when-i-click-play-or-compile.html
1. On a Macbook Pro running 10.11.1, with no audio input devices
2. Opened the C++ Advanced Vehicle Project
3. Compiled through editor -no crash
4. Compiled through XCode -no crash
*Unable to reproduce in house, but at least two users experienced this recently.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.10 |
Target Fix | 4.12 |
Created | Dec 22, 2015 |
---|---|
Resolved | Apr 19, 2016 |
Updated | Apr 27, 2018 |