Description

This is a top crash occurring in the 4.11 Preview

Editor crashes when exiting and having a widget blueprint open.

Regression: Yes does not occur in 4.10.2.

Steps to Reproduce
  1. Open a project
  2. Create and open a widget blueprint
  3. File > Exit
Callstack

UE4Editor_SlateCore!FSlateApplicationBase::Get() slateapplicationbase.h:395
UE4Editor_SlateCore!SWidget::RegisterActiveTimer() swidget.cpp:699
UE4Editor_PropertyEditor!SDetailsView::ForceRefresh() sdetailsview.cpp:291
UE4Editor_PropertyEditor!FPropertyEditorModule::NotifyCustomizationModuleChanged() propertyeditormodule.cpp:109
UE4Editor_DetailCustomizations!FDetailCustomizationsModule::ShutdownModule() detailcustomizations.cpp:151
UE4Editor_Core!FModuleManager::UnloadModule() modulemanager.cpp:503
UE4Editor_Core!FModuleManager::UnloadModulesAtShutdown() modulemanager.cpp:627
UE4Editor!FEngineLoop::Exit() launchengineloop.cpp:2311
UE4Editor!GuardedMain() launch.cpp:153
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.11
Target Fix4.11
Fix Commit2833917
Main Commit2839850
Release Commit2833917
CreatedDec 22, 2015
ResolvedJan 19, 2016
UpdatedJun 24, 2016