If after placing a notify on an anim sequence timeline you modify a property that is used in the GetNotifyName function of a blueprint notify in engine version previous to 5.5 (5.4.3 for example) the notify name on on the timeline will be updated as soon as you finish changing the property.
In 5.5 however changing the property does not update the name and you have to do something else like moving the notify to get it to update the notify name on the timeline.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-247925 in the post.
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Component | UE - Anim - Gameplay |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39995641 |
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Created | Feb 13, 2025 |
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Resolved | Feb 13, 2025 |
Updated | Mar 3, 2025 |