This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If a player places multiple player starts into a level and rotates them the server will be rotated as expected when spawning in, however the following clients that spawn in will not be rotated.
Expected: The Client would be rotated when spawning in
Result: The client is not rotated to match the player start when spawning in
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Component | UE - Networking |
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Affects Versions | 4.10, 4.13 |
Created | Dec 30, 2015 |
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Resolved | Mar 14, 2017 |
Updated | Mar 14, 2017 |