Non local players cannot hear opponents footsteps and other various notifies, however, other sounds such as gunfire, etc. are present.
Regression: User reports this issue is not present in the 4.8 version of Shooter Game
1. Open the 4.10 Version of Shooter Game
2. Package the game and install on two work stations
3. On one work station, host the game
4. On the second work station, join the game
5. Position characters so they are in the same general area
6. Listen for the opposing character's footsteps as they maneuver around you, walking and sprinting
RESULTS: Footsteps and other notifies not audible
EXPECTED: Players should hear opponents footsteps on host and non-local machine
*Note: User reports this can be tested on one machine if you can get the opponent to stay in motion while you switch windows but I was not able to do this.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Docs - Samples |
---|---|
Affects Versions | 4.10 |
Target Fix | 4.13 |
Created | Dec 31, 2015 |
---|---|
Resolved | Aug 1, 2016 |
Updated | Apr 27, 2018 |