Duplicate of UE-25182
[Link Removed]
1. Open any animation on a machine matching user's specs.
*The closest machine we have available to test on is an iMac 15,1 with AMD Radeon R9 M200X GPU
UE4Editor-Core.dylib!<Unknown> UE4Editor-Core.dylib!<Unknown> UE4Editor-Core.dylib!FCocoaRunLoopSource::Process() UE4Editor-Core.dylib!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> UE4Editor-Core.dylib!PerformBlockOnThread(FCocoaRunLoopSource&, void() UE4Editor-Core.dylib!MainThreadCall(void() UE4Editor-Core.dylib!FMacTextInputMethodSystem::DeactivateContext(TSharedRef<ITextInputMethodContext,() UE4Editor-Slate.dylib!SEditableText::OnFocusLost() UE4Editor-Slate.dylib!FSlateApplication::SetUserFocus() UE4Editor-Slate.dylib!FSlateApplication::SetUserFocus(unsigned int, TSharedPtr<SWidget,() UE4Editor-Slate.dylib!FSlateApplication::ProcessReply() UE4Editor-Slate.dylib!FSlateApplication::SetUserFocus() UE4Editor-Slate.dylib!FSlateApplication::SetAllUserFocus() UE4Editor-SlateCore.dylib!SWindow::OnIsActiveChanged() UE4Editor-Slate.dylib!FSlateApplication::ProcessWindowActivatedEvent() UE4Editor-Slate.dylib!FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow,() UE4Editor-Core.dylib!FMacApplication::ProcessEvent() UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor-Slate.dylib!FSlateApplication::AddModalWindow(TSharedRef<SWindow, (ESPMode)0>, TSharedPtr<SWidget const,() UE4Editor-UnrealEd.dylib!UEditorEngine::EditorAddModalWindow(TSharedRef<SWindow,() UE4Editor-UnrealEd.dylib!UAnimMontageFactory::ConfigureProperties() UE4Editor-ContentBrowser.dylib!SContentBrowser::NewAssetRequested() UE4Editor-ContentBrowser.dylib!TBaseSPMethodDelegateInstance<false, SContentBrowser, (ESPMode)0, TTypeWrapper<void> (FString const&, TWeakObjectPtr<UClass, FWeakObjectPtr>)>::Execute() UE4Editor-ContentBrowser.dylib!TBaseSPMethodDelegateInstance<false, SContentBrowser, (ESPMode)0, void (FString const&, TWeakObjectPtr<UClass, FWeakObjectPtr>)>::ExecuteIfSafe() UE4Editor-ContentBrowser.dylib!FNewAssetOrClassContextMenu::ExecuteNewAsset() UE4Editor-ContentBrowser.dylib!void TTupleImpl<TIntegerSequence<0u, 1u, 2u>, FString, TWeakObjectPtr<UClass, FWeakObjectPtr>, TBaseDelegate<void, FString const&, TWeakObjectPtr<UClass, FWeakObjectPtr> > >::ApplyAfter_ExplicitReturnType<void, void (* const&)(FString, TWeakObjectPtr<UClass, FWeakObjectPtr>, TBaseDelegate<void, FString const&, TWeakObjectPtr<UClass, FWeakObjectPtr> >)>(void (* const&&&)() UE4Editor-ContentBrowser.dylib!TBaseStaticDelegateInstance<void (), FString, TWeakObjectPtr<UClass, FWeakObjectPtr>, TBaseDelegate<void, FString const&, TWeakObjectPtr<UClass, FWeakObjectPtr> > >::ExecuteIfSafe() UE4Editor-Slate.dylib!SMenuEntryBlock::OnClicked() UE4Editor-Slate.dylib!SMenuEntryBlock::OnMenuItemButtonClicked() UE4Editor-Slate.dylib!TBaseSPMethodDelegateInstance<false, SMenuEntryBlock, (ESPMode)0, FReply ()>::Execute() UE4Editor-Slate.dylib!SButton::OnMouseButtonUp() UE4Editor-Slate.dylib!SMenuEntryButton::OnMouseButtonUp() UE4Editor-Slate.dylib!FSlateApplication::RoutePointerUpEvent() UE4Editor-Slate.dylib!FSlateApplication::ProcessMouseButtonUpEvent() UE4Editor-Slate.dylib!FSlateApplication::OnMouseUp() UE4Editor-Core.dylib!FMacApplication::ProcessEvent() UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.9, 4.10 |
Target Fix | 4.12 |
Created | Dec 31, 2015 |
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Resolved | Jan 18, 2016 |
Updated | May 18, 2020 |