Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh.
Workaround:
Adding a static Mesh component and setting any mesh will cause the collision of the destructible mesh to be disabled.
Result:
Walking into the cube will stop the player
Expected:
Player passes through the cube since there is no collision.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.10 |
Target Fix | 4.12 |
Fix Commit | 2937979 |
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Main Commit | 2944273 |
Created | Jan 4, 2016 |
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Resolved | Apr 8, 2016 |
Updated | Apr 27, 2018 |