The SM_Statue exists in a bad state leading to a crash when it is loaded or anything that references it is loaded, e.g. Minimal Default level in the Starter Content.
It can be deleted as a temporary workaround to open Starter Content levels.
Since it cannot even be edited in the property matrix, the only information to go off is the meta data which looks sensible. The base asset may have to be reimported to address this issue.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
UnrealEditor_Engine!FStaticMeshSceneProxy::GetStaticRayTracingGeometries() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp:1819]
UnrealEditor_Renderer!FPrimitiveSceneInfo::FPrimitiveSceneInfo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:361]
UnrealEditor_Renderer!FPrimitiveSceneInfo::FPrimitiveSceneInfo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:372]
UnrealEditor_Renderer!FScene::BatchAddPrimitivesInternal<UPrimitiveComponent>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1901]
UnrealEditor_Renderer!FScene::AddPrimitive() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1787]
UnrealEditor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:651]
UnrealEditor_Engine!UStaticMeshComponent::CreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:867]
UnrealEditor_Engine!UActorComponent::RecreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1883]
UnrealEditor_Engine!FStaticMeshCompilingManager::PostCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:304]
UnrealEditor_Engine!`FComputeShaderUtils::AddPass<FSparseVolumeTextureUpdatePageTableCS>'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:416]
UnrealEditor_Engine!AsyncCompilationHelpers::FinishCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AsyncCompilationHelpers.cpp:165]
UnrealEditor_Engine!FStaticMeshCompilingManager::FinishCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:407]
UnrealEditor_Engine!FStaticMeshCompilingManager::FinishCompilationForObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:616]
UnrealEditor_Engine!FAssetCompilingManager::FinishCompilationForObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:549]
UnrealEditor_UnrealEd!UPackageTools::FlushAsyncCompilation() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:106]
UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:463]
UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:346]
UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:333]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2466]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6213]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Editor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5674]
UnrealEditor_Core!FExec::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
UnrealEditor_Engine!UEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:5027]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2952]
UnrealEditor_EngineAssetDefinitions!UAssetDefinition_World::OpenAssets() [D:\build\++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\AssetDefinition_World.cpp:66]
UnrealEditor_AssetTools!FAssetDefinitionProxy::OpenAssetEditor() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:257]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:577]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:646]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:771]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:411]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:456]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:2637]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:3572]
UnrealEditor_ContentBrowser!V::TBaseSPMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:282]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:5306]
UnrealEditor_ContentBrowser!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:634]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1134]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:438]
UnrealEditor_Slate!SharedPointerInternals::NewIntrusiveReferenceController<1,SToolTip>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5833]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5818]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5781]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2275]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-249670 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 5.5.3 |
Created | Feb 18, 2025 |
---|---|
Updated | Feb 18, 2025 |