Render Target is displayed across the client and server. Render target should only be displayed on the player and screen that spawns the actor.
Note: Turning visibility off for the render target widget does not turn visibility off when in PIE.
Note: BP must spawn from character.
1.) Create a scene
2.) Setup a Camera that will Render to a Texture Asset
3.) Create a button on your HUD that will spawn an actor with a mesh in the scene
4.) Setup an image in your HUD to display RenderToTexture
5.) Launch a 2 player PIE in dedicated server mode, click the button on player 1.
Expected: HUD spawning for only player 1
Result: HUD spawns for both players
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.9.2, 4.10, 4.11 |
Created | Jan 5, 2016 |
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Resolved | Jan 12, 2016 |
Updated | Jul 14, 2021 |