Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the Pawn to fall through the level.

Found in 4.10.1. Reproduced in 4.9.2 and Main CL 2811183

Created this bug as a result of [Link Removed].

Original licensee post:

Steps to Reproduce

1. Open the editor
2. Create a blueprint based on EQS Testing Pawn
3. Add a capsule component to the blueprint
4. Set the capsule component to BlockAll
5. Place the EQS Testing Pawn in the level
6. PIE

Result: EQS Testing Pawn falls through the level.

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Cannot Reproduce
ComponentGameplay - AI
Affects Versions4.
Target Fix4.12
Fix Commit2923370
Main Commit2926677
CreatedJan 6, 2016
ResolvedMar 26, 2016
UpdatedMay 2, 2018