Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the Pawn to fall through the level.
Found in 4.10.1. Reproduced in 4.9.2 and Main CL 2811183
Created this bug as a result of [Link Removed].
Original licensee post: https://udn.unrealengine.com/questions/273349/bug-eqs-testing-pawn-falls-through-the-floor-on-pi.html
1. Open the editor
2. Create a blueprint based on EQS Testing Pawn
3. Add a capsule component to the blueprint
4. Set the capsule component to BlockAll
5. Place the EQS Testing Pawn in the level
6. PIE
Result: EQS Testing Pawn falls through the level.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24985 in the post.