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After creating a component blueprint (tested with SceneComponent / ActorComponent) the blueprint cannot be reparented to a custom classed inherited from ActorComponent. This seems inconsistent since the same blueprint can be reparented to ActorComponent directly.
Result:
MyActorComp is not in the list of available classes to reparent to.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10 |
Created | Jan 6, 2016 |
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Resolved | Mar 26, 2018 |
Updated | Mar 26, 2018 |