If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed.
1. Create a new project or open an existing one
2. Add a new blueprint
3. Add a Get Player Controller node
4. From the Get Player Controller node's return value, add a Is Input Key Down node.
5. From the Is Input Key Down node's return value, add a Branch node.
6. Connect Event Tick's execution pin to the Branch node
7. Add a Print String node and connect the Branch's execution pin to it.
8. Add an instance of the blueprint to the level, press play, and hit any key.
Result: The print string is not called
Expected: The print string should be called on tick whenever any key is pressed
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.10, 4.11 |
Target Fix | 4.12 |
Fix Commit | 2865751 |
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Main Commit | 2868856 |
Created | Jan 6, 2016 |
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Resolved | Feb 12, 2016 |
Updated | Apr 27, 2018 |