1. Create a new project or open an existing one
2. Add a new blueprint
3. Add a Get Player Controller node
4. From the Get Player Controller node's return value, add a Is Input Key Down node.
5. From the Is Input Key Down node's return value, add a Branch node.
6. Connect Event Tick's execution pin to the Branch node
7. Add a Print String node and connect the Branch's execution pin to it.
8. Add an instance of the blueprint to the level, press play, and hit any key.
Result: The print string is not called
Expected: The print string should be called on tick whenever any key is pressed