Results: The editor will crash (see callstack)
Expected: The viewport displays the shader complexity of the scene
Fatal error: [Link Removed] [Line: 531]
Shader compilation failures are Fatal.
UnrealEditor_RHI!HandlePipelineCreationFailure() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:531]
UnrealEditor_RHI!FCompilePipelineStateTask::CompilePSO() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:3108]
UnrealEditor_RHI!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:652]
UnrealEditor_RHI!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:527]
UnrealEditor_RHI!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:257]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:544]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:80]
UnrealEditor_Core!FThreadImpl::Run() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-250382 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 5.6 |
Target Fix | 5.6 |
Created | Feb 20, 2025 |
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Resolved | Mar 14, 2025 |
Updated | Mar 18, 2025 |