Steps to Reproduce
  1. Create a new Blank template
  2. In Project Settings, enable Mobile Multi-view then restart the project
  3. Enable Mobile Preview - Android Vulkan Mid
  4. Change view mode to Shader Complexity

Results: The editor will crash (see callstack)

Expected: The viewport displays the shader complexity of the scene

Callstack

Fatal error: [Link Removed] [Line: 531] 
Shader compilation failures are Fatal.

 

UnrealEditor_RHI!HandlePipelineCreationFailure() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:531]
UnrealEditor_RHI!FCompilePipelineStateTask::CompilePSO() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:3108]
UnrealEditor_RHI!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:652]
UnrealEditor_RHI!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:527]
UnrealEditor_RHI!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:257]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:544]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:80]
UnrealEditor_Core!FThreadImpl::Run() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]

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Cannot Reproduce
ComponentUE - Platform - Mobile
Affects Versions5.6
Target Fix5.6
CreatedFeb 20, 2025
ResolvedMar 14, 2025
UpdatedMar 18, 2025
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