Adding a spline component to a blueprint allows the points of the spline to be edited in the main level viewport however the points cannot be selected/edited in the blueprint viewport.
Result:
End points of the spline can be selected in the level viewport but cannot be selected in the Blueprint viewport.
Expected:
Splines are editable in the level and in their blueprints.
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
I can't open my map from the editor.
How does Character rotate in the current position in the blueprint?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10 |
Created | Jan 11, 2016 |
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Resolved | Jan 11, 2016 |
Updated | Jul 14, 2021 |