Description

Adding a spline component to a blueprint allows the points of the spline to be edited in the main level viewport however the points cannot be selected/edited in the blueprint viewport.

Steps to Reproduce
  1. Open UE4 Editor (Any project)
  2. Add blueprint based on Actor (ActorBP)
  3. add spline component to blueprint
  4. Compile/Save blueprint
  5. Add instance of ActorBP to the level

Result:
End points of the spline can be selected in the level viewport but cannot be selected in the Blueprint viewport.

Expected:
Splines are editable in the level and in their blueprints.

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.10
CreatedJan 11, 2016
ResolvedJan 11, 2016
UpdatedJul 14, 2021
View Jira Issue