If a user has two blueprints, one with a static mesh and the other with a child actor component that contains a static mesh and that user uses the merge actors tool the child actor component's static mesh will not show up
Expected: The Static mesh within the child actor component would show up
Result: The static mesh that is part of the child actor components blueprint class no longer shows up
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How to have a sound cue follow a PlayerController along a spline?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Affects Versions | 4.10 |
Target Fix | 4.14 |
Fix Commit | 3133834 |
---|---|
Main Commit | 3136620 |
Created | Jan 11, 2016 |
---|---|
Resolved | Sep 21, 2016 |
Updated | Apr 27, 2018 |