Description

If a user has two blueprints, one with a static mesh and the other with a child actor component that contains a static mesh and that user uses the merge actors tool the child actor component's static mesh will not show up

Steps to Reproduce
  1. Open the editor
  2. Create a new blueprint (BP1)
  3. Add a static mesh to the new blueprint (BP1)
  4. Create another blueprint (BP2)
  5. Add a child actor component to the blueprint (BP2)
  6. Set the child actor component's class (in BP2) as the first blueprint (BP1)
  7. Place both actors in the level and merge them
    Windows > Merge actors
  8. Notice that the blueprint with the child actor component does not show up

Expected: The Static mesh within the child actor component would show up
Result: The static mesh that is part of the child actor components blueprint class no longer shows up

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - LD & Art - World Building - HLOD
Affects Versions4.10
Target Fix4.14
Fix Commit3133834
Main Commit3136620
CreatedJan 11, 2016
ResolvedSep 21, 2016
UpdatedApr 27, 2018