If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also overlaps the object.
Expected: There should be a total of 4 print strings after PIE (two for each object as printed by the child and the parent)
Result: Only the child fires off an overlap event
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Component | UE - Gameplay |
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Affects Versions | 4.10 |
Target Fix | 4.13 |
Fix Commit | 3041054 |
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Main Commit | 3058682 |
Created | Jan 11, 2016 |
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Resolved | Jul 7, 2016 |
Updated | Apr 27, 2018 |