Description

If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also overlaps the object.

Steps to Reproduce
  1. Download attached project
  2. Press play in editor
  3. Notice that the prints stings only fire off once

Expected: There should be a total of 4 print strings after PIE (two for each object as printed by the child and the parent)
Result: Only the child fires off an overlap event

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Cannot Reproduce
ComponentUE - Gameplay
Affects Versions4.10
Target Fix4.13
Fix Commit3041054
Main Commit3058682
CreatedJan 11, 2016
ResolvedJul 7, 2016
UpdatedApr 27, 2018