If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also overlaps the object.
Expected: There should be a total of 4 print strings after PIE (two for each object as printed by the child and the parent)
Result: Only the child fires off an overlap event
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| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.10 |
| Target Fix | 4.13 |
| Fix Commit | 3041054 |
|---|---|
| Main Commit | 3058682 |
| Created | Jan 11, 2016 |
|---|---|
| Resolved | Jul 7, 2016 |
| Updated | Apr 27, 2018 |