If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render.

Steps to Reproduce
  1. Open The first person template
  2. Open the First person HUD blueprint
  3. Place a Delay node between the Event Receive Draw HUD node and the Draw Texture Node
  4. Play in Editor
  5. Notice that the cross hair no longer renders on screen

Expected: The Cross hair would be rendered every so many seconds depending on the delay
Result: The Texture is no longer rendered on screen

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By Design
ComponentUE - Gameplay
Affects Versions4.10
CreatedJan 12, 2016
ResolvedMar 30, 2016
UpdatedJul 14, 2021
View Jira Issue