If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render.
Expected: The Cross hair would be rendered every so many seconds depending on the delay
Result: The Texture is no longer rendered on screen
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.10 |
| Created | Jan 12, 2016 |
|---|---|
| Resolved | Mar 30, 2016 |
| Updated | Jul 14, 2021 |