Description

Custom TouchInterface doesn't fade to Inactive Opacity

User Description:

Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001.

Steps to Reproduce

1. Open a new Blank Blueprint project (Also include test project, if used start at step 8)
2. Edit > Project Settings
3. Under Engine > Input > Mobile > Default Touch Interface > Select the drop down and choose 'Create New Asset'
4. Under Engine > Input > Mouse Properties > Enable 'Use Mouse for Touch'
5. Go to the TouchInterface you created
6. Set it up as pictured in Screenshot #01
7. Save
8. PIE
9. Mouse-click & drag to move the virtual joystick
10. After each movement, give the joystick a few seconds to fade in opacity

Results: The virtual joystick will not fade in opacity

Expected: For the virtual joystick to fade to a 0.1 opacity

Have Comments or More Details?

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.104.11
Target Fix4.13
Fix Commit3034612
Main Commit3056789
CreatedJan 12, 2016
ResolvedJun 30, 2016
UpdatedSep 16, 2019
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