Developer Notes

Duplicate of UE-25182

Description

Crash Reporter Link:
[Link Removed]

User's description in Crash Reporter: Clicked on the + button to GameModeOverride in the World Settings panel.

Steps to Reproduce

Unable to reproduce on Local Machine, however user is on a system that just meets minimum requirements.

User reports crashes occur when they are:

1. Using Command+Shift+S to try and save the current level as a new level (this was mentioned as the new way to duplicate level as the Duplicate method for levels had been removed from the editor.)

2. Creating the following assets from the right click menu in the content browser:

Animation -> Aim Offset

Animation -> Aim Offset 1D

Animation -> Animation Blueprint

Animation -> Animation Composite

Animation -> Animation Montage

Animation -> Blend Space

Animation -> Blend Space 1D

Also when Clicking on the + buttons under the Game Mode heading in World Settings panel

GameMode Override

Default Pawn Class

HUD Class

etc.

Callstack
UE4Editor-Core.dylib!<Unknown>
UE4Editor-Core.dylib!<Unknown>
UE4Editor-Core.dylib!FCocoaRunLoopSource::Process()
UE4Editor-Core.dylib!<Unknown>
CoreFoundation!<Unknown>
CoreFoundation!<Unknown>
CoreFoundation!<Unknown>
CoreFoundation!<Unknown>
UE4Editor-Core.dylib!PerformBlockOnThread(FCocoaRunLoopSource&, void()
UE4Editor-Core.dylib!MainThreadCall(void()
UE4Editor-Core.dylib!FMacTextInputMethodSystem::DeactivateContext(TSharedRef<ITextInputMethodContext,()
UE4Editor-Slate.dylib!SEditableText::OnFocusLost()
UE4Editor-Slate.dylib!FSlateApplication::SetUserFocus()
UE4Editor-ContentBrowser.dylib!SPathView::SetFocusPostConstruct()
UE4Editor-ContentBrowser.dylib!TBaseSPMethodDelegateInstance<false, SPathView, (ESPMode)0, EActiveTimerReturnType (double, float)>::Execute()
UE4Editor-SlateCore.dylib!SWidget::ExecuteActiveTimers()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SCompoundWidget::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren()
UE4Editor-SlateCore.dylib!SPanel::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SCompoundWidget::OnPaint()
UE4Editor-Slate.dylib!SBorder::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren()
UE4Editor-SlateCore.dylib!SPanel::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren()
UE4Editor-SlateCore.dylib!SPanel::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren()
UE4Editor-SlateCore.dylib!SPanel::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SOverlay::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SCompoundWidget::OnPaint()
UE4Editor-SlateCore.dylib!SWidget::Paint()
UE4Editor-SlateCore.dylib!SWindow::PaintWindow()
UE4Editor-Slate.dylib!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,()
UE4Editor-Slate.dylib!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,()
UE4Editor-Slate.dylib!FSlateApplication::DrawWindows()
UE4Editor-Slate.dylib!FSlateApplication::Tick()
UE4Editor-Slate.dylib!FSlateApplication::AddModalWindow(TSharedRef<SWindow, (ESPMode)0>, TSharedPtr<SWidget const,()
UE4Editor-UnrealEd.dylib!UEditorEngine::EditorAddModalWindow(TSharedRef<SWindow,()
UE4Editor-UnrealEd.dylib!SDlgPickAssetPath::ShowModal()
UE4Editor-UnrealEd.dylib!FKismetEditorUtilities::CreateBlueprintFromClass()
UE4Editor-UnrealEd.dylib!FGameModeInfoCustomizer::OnClickNewGameMode()
UE4Editor-DetailCustomizations.dylib!TBaseSPMethodDelegateInstance<false, FGameModeInfoCustomizer, (ESPMode)0, TTypeWrapper<void> (), IDetailLayoutBuilder*>::Execute()
UE4Editor-DetailCustomizations.dylib!TBaseSPMethodDelegateInstance<false, FGameModeInfoCustomizer, (ESPMode)0, void (), IDetailLayoutBuilder*>::ExecuteIfSafe()
UE4Editor-PropertyEditor.dylib!PropertyCustomizationHelpers::SPropertyEditorButton::OnClick()
UE4Editor-PropertyEditor.dylib!TBaseSPMethodDelegateInstance<false, PropertyCustomizationHelpers::SPropertyEditorButton, (ESPMode)0, FReply ()>::Execute()
UE4Editor-Slate.dylib!SButton::OnMouseButtonUp()
UE4Editor-Slate.dylib!FSlateApplication::RoutePointerUpEvent()
UE4Editor-Slate.dylib!FSlateApplication::ProcessMouseButtonUpEvent()
UE4Editor-Slate.dylib!FSlateApplication::OnMouseUp()
UE4Editor-Core.dylib!FMacApplication::ProcessEvent()
UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents()
UE4Editor-Slate.dylib!FSlateApplication::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()

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Duplicate
ComponentUE - Platform - Apple
Affects Versions4.94.10
Target Fix4.12
CreatedJan 13, 2016
ResolvedJan 18, 2016
UpdatedApr 27, 2018