Selecting objects that are grouped together in the viewport will not highlight the group actor in the World Outliner. One known result of this is, after selecting the group in the viewport, right-clicking and choosing "Show Only Selected" results in the group not being visible at all.
*See attached image
1. Open Blank Project with Starter Content Only showing two chairs and table map
2. Group table, chairs and statue
3. In world outliner, search "group" so this group is the only thing listed
4. Select the group form the Viewport (not Outliner)
5. NOTE: Group is not highlighted in the outliner
6. In the viewport, rmb click and select "Show Only Selected"
RESULT: Everything in map becomes invisible, including the selected group, which is not selected in the World Outliner
EXPECTED: The selected group to be the only thing visible AND to be highlighted as selected in the World Outliner
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.