Description

Child Actor Components run their construction scripts upon parent's placement in level. However, these specifications are not maintained once PIE is initiated.

Steps to Reproduce

1. Open Editor (any project)
2. Create new actor blueprint (name testchild)
3. In new actor blueprint, create Point Light Components
4. In construction script, set point light light color to new color (blue used for test)
5. Compile
6. Create new actor blueprint
7. Add Child Actor component to new blueprint>change class to testchild
8. Compile
9. Place a copy of new actor blueprint into level, note light is new color
10. Press PIE

Results:

Point light color is set to default value

Expected:

Point light color is set to new color.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.11
Target Fix4.11
Fix Commit2861600
Main Commit2863046
Release Commit2861600
CreatedJan 14, 2016
ResolvedFeb 10, 2016
UpdatedApr 27, 2018