When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Preview Renders, but when launched or packaged on an iOS or Android device the material no longer renders correctly.
Issue was tested with an iPhone5s with iOS 9.2 and the Nexus 5 with Android Marshmallow in 4.10, 4.11 P1 (GitHub) and 4.12 (Dev-Rendering CL-2822902)
In Editor:
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On iOS Device (same for Android):
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Material Used for test:
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RESULTS: The Material is rendered inconsistently between the mobile rendering preview and the packaged project.
EXPECTED: Identical Renderings
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.10, 4.11, 4.12 |
Target Fix | 4.13 |
Fix Commit | 2995613 |
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Main Commit | 3056789 |
Created | Jan 15, 2016 |
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Resolved | Jul 8, 2016 |
Updated | Sep 16, 2019 |