Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-255320 in the post.
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Component | UE - Anim - Runtime |
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Target Fix | 5.6 |
Fix Commit | 42370935 |
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Created | Mar 11, 2025 |
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Resolved | May 8, 2025 |
Updated | May 14, 2025 |