When Display Scaling is applied (e.g., 125%) and the Level Viewport is resized, the ComboButton in the SViewportToolBar does not behave as expected.
Normally, the ComboButton hides when there is insufficient space in the viewport.
However, with Display Scaling applied, the ComboButton gets hidden prematurely, even when there is still available space in the toolbar.
1- Set Display Scaling to 125% (or another non-default value).
2- Open Unreal Engine Editor.
3- Resize the Level Viewport, making it smaller.
4- Observe the ComboButton in the top-right corner of the toolbar: Initially, it hides certain buttons as expected.
As you continue resizing, the ComboButton disappears too early, despite available space remaining in the toolbar.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-255401 in the post.
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Component | UE - Editor - Applied Usability |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Mar 12, 2025 |
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Updated | Mar 24, 2025 |